BrickIT! 1.4 · worked example
From brick panels to a building
A walk through the 🏠 Building window with the smallest useful example: a plain two-storey house. Two walls are drawn by hand, BrickIT! makes the other two, and the carcass, floors, corner keys and building steps follow from those four walls.
The one idea: each wall is one layer, and the Building window puts them in order
Up to now a BrickIT! project was one facade, sometimes with reveal layers behind it. For a building, each wall of the building is its own layer in the same project: one for the front, one for the side, and so on.
The Building window then asks one question: in what order do those walls go round the building, and what corner does each one make with the next? Everything else (core lengths, mitres, slot positions, floor sizes) is worked out from that.
Wall 1 is always the front. Then go round with the building on your left hand: stand on the street facing the front, walk to the right, round the corner, along the back and back down the other side.
"Right" and "left" mean as you see them from the street. Each wall's brick is drawn as seen from outside, as it always is in BrickIT!.
1Draw the front wall
Start a new project and draw the front as you would any BrickIT! facade. For the example:
- In the Layers list, click the name Front Panel and rename it Front.
- Panel Dimensions: width 120, height 80 mm (about 9.1 × 6.1 m full size).
- Windows & Doors: a door (X 54, Y 0, 12 × 27) and two windows either side, then three first-floor windows with Y 48. Each is 18 × 20 mm. Press Add Opening after each one.
The Building window reads layer names to guess which wall is which. Names containing front, street or facade go first; right, side, return or east second; back or rear third; left, west or party last. You can always change the order by hand, but good names mean it is usually right first time.
2Add the side wall as a second layer
Click + Add Layer. A new layer called Panel 2 appears and becomes the active one. Rename it Right side, set it to 75 × 80 mm (the same height as the front), and give it one window on each floor (X 30, 15 × 20, at Y 9 and 48).
Keep the walls the same height so the box finishes level under the roof (a simple triangular gable on a wall is fine). The back and the left side have no windows, so we will let BrickIT! make those.
3Open the Building window
Click 🏠 Building in the bar above the preview, next to Library. The window has settings down the left and the results on the right.
Reading the wall rows
- Each row is one wall, in order round the building. The drop-down chooses which layer is that wall, or Plain brick (no panel yet).
- then sets the corner this wall makes with the next one. For an ordinary box every corner is outside, 90°. The last row's corner is the one back to wall 1.
- ↑ ↓ move a wall in the order; ✕ removes it (a building needs at least three).
- A plain row has a name box and a length box that says auto. Leave it on auto: BrickIT! works out the lengths that close the footprint. It can do this for up to two plain walls. Here, 120.0 for the back and 75.0 for the left side.
The right-hand side is live. It already shows every core, plate and key, so you can see the result change as you change the settings.
4Name the missing walls and make them panels
A plain row is enough for the carcass, but you still need a brick skin to cut for those walls. Type Back and Left side in the two name boxes, then click Make the plain walls panels.
The new layers are added to the project hidden: in the Layers list they show a hollow circle ○ instead of the eye. Click the circle to show one. They are plain brick walls; select one in the main window to add windows or anything else later.
5Check the boards and floors
Boards
- Skin (brick) 1 mm MDF: the board the brick skins are cut from.
- Core 2 mm: the structural board behind each skin. Floors and corner keys are cut from it too, so the slots fit.
- Reveal margin 1 mm: the core's openings are this much bigger all round than the skin's. That makes the ledge a GlazeIT! window drops into.
- Slot clearance 0.15 mm: extra room in each slot. Raise it if tabs are tight on your laser.
Floors
From the windows puts a floor under each upper row of windows, a 2 ft 6 in sill (10 mm in OO) below it. Our first-floor windows start at 48 mm, so the floor top is at 38.0 mm. Choose My own levels to type heights instead.
Leave Base plate, Plate under the roof and Corner keys ticked. The plates hold the box square; the keys lock each corner.
Cut sheets is your laser bed size (600 × 400 here).
6Check the parts and save the cut sheets
The Parts and cut sheets tab sums it up in one line: 120.0 × 75.0 mm outside, walls 3.0 mm thick. From the 2 mm board: 4 cores, 3 plates, 8 corner keys, on 1 sheet of 600 × 400.
Why the sizes are what they are
| Part | Size (mm) | Why |
|---|---|---|
| Front and Back cores | 118.0 × 80.0 | The skin's 120, less the 1 mm skin thickness at each end, so the cores meet inside the mitred corner. |
| Side cores | 73.0 × 80.0 | 75 less 1 mm each end, the same rule. |
| Base, Floor 1, Roof plate | 117.4 × 72.4 | The inside of the box (120 − 2 × 3 by 75 − 2 × 3), plus tabs that go into slots in the cores, with the corners notched for the keys. |
| Corner keys ×8 | 2 mm board | Triangles that tie each pair of walls together between the plates: a mitre has no overlap for finger joints. |
Click Save cut sheets (SVG) or DXF. You get one file per sheet, called carcass-front-sheet-1.svg and so on, in BrickIT!'s usual cut and engrave colours.
7Cut the brick skins
The carcass sheets are only the 2 mm board. The 1 mm brick skins are cut the normal BrickIT! way, one per wall. Close the Building window with × (your settings are kept in the project), then for each of the four layers:
- Click the layer in the Layers list to make it active.
- Click Export SVG or Export DXF.
To do all four in one go, show every layer (click any ○ so it becomes an eye), then hover over Export DXF ▾ and choose All Panels (Separate Files). That export only includes layers that are showing.
Save the project too (File › Save). The walls and the Building settings go into the same project file.
8Follow "How to build it"
Back in the Building window, the How to build it tab has numbered steps, each with a drawing made for this building, its wall names and its counts. Use Next → to step through, or Save as a page / Print to take them to the bench. For our house there are nine.
Before assembly: make four finished walls
1 · Check the parts lists what you should have. 4 · Glaze from behind: fit the GlazeIT! windows into the reveals now, while the walls are still flat.
Assembly: the box goes together face-down
9 · Stand it up. Every wall is jointed at its corners with a plate at every floor, so the shell is stiff on its own. Fill and touch in the joints, then paint.
Other shapes
The rectangle is only the start. The same rows describe any footprint made of straight walls:
- Shape › set the corners for… fills the rows for a Rectangle (4 walls), an L-shape (6) or a Splayed front corner (5), keeping your layers where their names fit.
- Corner types in the then menu: outside, 90° is an ordinary corner; inside, 90° (an L) is 270°, the inner corner of an L, which is butted and glued with a square strip because it cannot be mitred; splayed, 135° for a cut-off corner; straight on (180°) for two walls in line; other angle… for anything else.
- + Add a wall adds a row to the end; move it with the arrows.
- Kit buildings: tick the pieces in the 📚 Library and choose Open as one project. Each piece becomes a layer, ready for the Building window.
If it goes wrong
| What you see | What it means and what to do |
|---|---|
| The wrong layer in a row | Pick the right one from that row's drop-down, or use ↑ ↓. Renaming layers by the name rules in stage 1 helps the guess next time. |
| A red message under the rows about lengths or closing the footprint | More than two walls are plain, or the corners you set cannot close. Draw another wall as a layer or type a length, then check the corner angles add up for your shape. |
| A red box above the parts | The carcass cannot be built as set, and the message says why: the corners do not turn 360° in all, the walls do not meet up, a wall is too short for its corners, two floors are too close, or a wall has an outline the core cannot follow (a taper, or a gable other than a simple triangle). |
| An amber note "shorter than the walls round it" | Usually a party wall seen only above its neighbour's roof. Use it as the top of a … wall makes a full-height layer with plain brick below and a line engraved where the neighbour's roof meets it. |
| Notes in an amber strip | Information, not errors: open it to read, for example, where a floor was moved a few mm to clear a window. |
| Layers made by BrickIT! seem to be missing | They are hidden (○ in the Layers list). Click the circle. |