BrickIT! User Guide
Chapters
  1. Welcome and the workspace
  2. Your first wall
  3. Layers, reveals and front layers
  4. Windows and doors
  5. Cutting it out
  6. The Building and Plan windows
  7. 3D, roofs and pictures
  8. Raking courses and shaped gables
  9. Stone walls and resin printing
  10. Projects and the library

Chapter 5 · walkthrough

The Building and Plan windows

Your wall panels are the brick skins of a building. The Building window works out everything behind them - a core for every wall, floors, corner keys, internal walls, chimney cores - lays it out on cut sheets and writes you a step-by-step assembly guide. The Plan window lets you start from the footprint instead: draw it, or trace an old plan, and each wall becomes a panel.

a two-storey house from two wallsCrowhurst stationButtercrambe churchabout 20 minutes
The Building carcass window for Crowhurst station: the list of walls and their corners on the left, and on the right the parts - four cores with their window openings, the base and roof plate, the internal walls with doorways and the chimney cores.
The Building window for Crowhurst station: settings down the left, the parts it will cut on the right.

1Open the Building window

A model built from BrickIT! panels is a laminated box: each wall is its brick skin, cut from 1 mm board, glued on a thicker core cut from 2 mm board. The core holds the wall flat, leaves a reveal round every window for the glazing, and has slots for the floors, which tie the walls together. The Building window draws all of that for you from the panels in your project.

The toolbar over the preview with the Building button marked 1 and the Plan button marked 2.

Click 🏠 Building 1 in the toolbar over the preview. 📐 Plan 2, two buttons along, opens the Plan window, covered in section 11.

The window has two halves. Down the left are its settings, from the top: the walls in order round the building, the boards, the floors, then internal walls, rooms and lights, porches, buttresses and the size of your cut sheets. On the right, two tabs: Parts and cut sheets and How to build it. Close it with × at the top right; everything you set is saved with the project.

To follow along, we start with a project holding just two drawn walls of a small two-storey house: a Front, 120 × 72 mm with five windows a floor and a door, and a Right side, 60 × 72 mm.

2The walls, in order round the building

The first list says which panel is which wall. Wall 1 is the front, and the others follow round with the building on your left, each with the corner it makes with the next. When the window first opens it guesses from your panels' names - front, side, right, back, left, party, corner and so on.

The walls list as it opens: Shape (1), wall 1 the Front panel (2) with its corner outside, 90 degrees (3), wall 2 the Right side, and walls 3 and 4 Plain brick (no panel yet) with name boxes and an auto length of 120.0 (4) and 60.0.
As it opens: two panels placed by their names, two plain walls closing the rectangle.
The same list with the plain walls named Back and Left side, and the Make the plain walls panels button marked 5.
The plain walls named, ready to be made.
1

Shape sets the corners for a common plan in one go: Rectangle (4 walls), L-shape (6 walls) or Splayed front corner (5 walls). Your panels are placed again by their names.

2

Each row's list chooses the panel for that wall, or Plain brick (no panel yet). The arrows move a wall up or down the order; ✕ removes it (a building keeps at least three).

3

The corner after this wall: outside, 90° for an ordinary corner, inside, 90° (an L) for the inside of an L, splayed, 135°, outside, 120°, outside, 150°, straight on, or other angle… to type your own.

4

A plain wall's name and length. Leave the length empty and BrickIT! works it out - up to two plain walls get the lengths that close the footprint (here = 120.0 for the back, = 60.0 for the left side).

5

Make the plain walls panels adds a panel for each plain wall to your project, at that length and as tall as your tallest wall, in the same bond as wall 1, so its skin can be designed and cut like the others.

The walls list after making the panels: Front 120 by 72, Right side 60 by 72, Back 120 by 72 and Left side 60 by 72, all corners outside, 90 degrees, and the + Add a wall button.
Every wall now has a panel. + Add a wall adds another row at the end, for a building of more sides.
Tip

Bought or saved a kit as separate panels? Tick its pieces in the Panel Library and choose Open as one project - they arrive as one project, ready for the Building window (see chapter 9).

If one panel is shorter than the walls round it - a party wall seen only above its neighbour's roof - its row shows an amber note offering to Use it as the top of a … wall: a full-height panel with plain brick below and your piece at the top.

3Boards and floors

The Boards settings: Skin (brick) 1 mm MDF, Core 2 mm (floors and keys too), Core of 1 board - walls 3 mm thick, Reveal margin 1 mm, Slot clearance 0.15 mm.
The Floors settings: From the windows chosen, 30.0 mm: a 2 ft 6 in sill below each upper row; My own levels; Base plate, Plate under the roof and Corner keys between floors all ticked.

Boards. Set them to the board you will cut:

  • Skin (brick) - 1 mm MDF or 2 mm MDF, the board your brick panels are cut from.
  • Core - the core board's thickness, 2 mm unless you change it. The floors and corner keys are cut from it too.
  • Core of - for thick walls, each core made of up to 5 boards glued face to face. The window shows the wall's whole thickness beside it.
  • Reveal margin - how far the core stands back round each opening, leaving a ledge for the glazing. GlazeIT!'s windows want 1 mm.
  • Slot clearance - a little extra in every slot so the tabs go in without forcing. Raise it if your laser cuts tight.

Floors. From the windows puts a floor a 2 ft 6 in sill below each upper row of windows - here at 30 mm. Choose My own levels to name and place floors yourself, with + add a floor; heights are the tops of the floors, from the foot of the walls. Below them, choose whether to have a Base plate, a Plate under the roof and Corner keys between floors - small triangles that hold each corner square.

4The parts and cut sheets

The Parts and cut sheets tab shows every piece it will cut, with a line above saying what they are: the building's outside size, how thick the walls are, how many cores, plates and keys, and how many sheets they fill.

The parts of the small house: four cores with holes at every window and slots for the floors, the Base, Floor 1 and Roof plate, the internal wall's two storey pieces, the chimney's two core pieces and the corner key; Save cut sheets (SVG) marked 1 and DXF marked 2.
The small house's parts, once it has an internal wall and a chimney stack (sections 6 and 7).

Each core is the wall less the skin's thickness at each mitred corner, with a hole at every opening (larger than the opening by the reveal margin) and slots for the plates. The plates - the base, each floor and the plate under the roof - have tabs all round and an arrow engraved to the front. Cores are cut seen from inside, so their name and the "sand to" lines for the corner mitres are engraved on the inner face.

Click Save cut sheets (SVG) 1 or DXF 2 to save the parts packed on sheets of your laser's bed, one file a sheet. Set the bed's size under Cut sheets at the bottom of the left-hand column (600 × 400 mm unless you change it). The brick skins are not on these sheets: export them from the main window as usual (chapter 4).

Anything worth knowing appears in an amber notes box over the parts - click it to open it. Crowhurst's, for example, says where windows are too close together for core between their reveals, so they share one hole in the core. Anything that stops the carcass being built (floors too close together, a plate outside the walls, a footprint that does not close) is listed in red instead, and the parts wait until it is fixed.

Further down the tab, when the building has them, come the windows and doors (glazing bars, doors and fanlights from chapter 3, cut from thin card) and the buttresses, each with their own save buttons.

5How to build it

The How to build it tab is the kit's instructions, written for this building: each step has a drawing - the parts for this step in blue, what is already built in grey - and what to do.

The How to build it tab for the house: steps 1 Check the parts to 9 Stand it up down the left, and step 1 drawn as the finished carcass with the parts list for the 1 mm and 2 mm boards.

Click a step in the list, or use ← Back and Next → under each one. The steps run from checking the parts, laminating each wall and sanding the mitres, through glazing from behind while the walls are flat, to building the floors, lowering each wall onto its tabs and standing it up. Steps for front layers, lights, internal walls, chimney stacks, porches and buttresses appear when the building has them.

Print prints the whole guide; Save as a page saves it as a web page to keep beside the kit. For a longer worked example of this tab and the window as a whole, see the Building Guide.

6Internal walls

Internal walls divide the building into rooms and brace it. Each runs square across from the wall you choose to the one opposite, cut from the core board a piece a storey, with tabs into the floors above and below and into the walls' cores. The top storey's piece stops under the plate under the roof, so the roof can still lift off.

  1. Under Internal walls, click + Add an internal wall. A small plan appears, with the wall you are editing in amber.
  2. Choose the wall it starts From, and how many mm along it from its left end. We put the house's at 48 mm along the Front, between the second window and the door.
  3. Untick a storey to leave it out there.
  4. Click + Doorway for an opening, and choose Doorway, Arched doorway or Pointed arch and its storey. It is placed from the end at the wall it starts from: at, wide and high, in mm.
  5. Click + Hole for wires for a 3 mm hole near the floor, so the lights' wires can pass (section 8).
The Internal walls settings for the house: a small plan with the internal wall in amber; Internal wall 1, Front to Back, 53.9 mm long, 2 pieces; From W1 Front, 48 mm along it; ground floor and first floor ticked; a Doorway at 12, 11 wide, 26 high on the ground floor; a Hole for wires at 5, 3 wide, 3.5 up.
The house's internal wall: two pieces, one a storey.
Crowhurst station's internal walls: the plan shows three walls across the long building; the Booking office wall is open with a doorway, a hole for wires and a chimney stack over it.
Crowhurst station has three, each carrying a chimney stack.

The line under each wall's name says where it runs, how long it is and how many pieces it makes. If it cannot be built - a doorway taller than its storey, say - a red line says why, and the rest of the building still stands. An amber line warns when it would stand behind a window, where it would be seen.

T-junctions and arcades

An internal wall can also start from another internal wall listed before it: choose Internal wall: … in its From list, and which face it leaves (one face or other face) to run to the nearest outer wall. Its end tab goes through a slot in the first wall.

Buttercrambe church's internal walls: the plan of the church, and the Nave arcade open, running from W2, with four Pointed arch openings and Between the arches set to Round piers.
Buttercrambe's nave arcade: four pointed arches on round piers. The vestry wall below it in the list starts from the arcade - a T-junction.

Once a wall has arched or pointed openings, Between the arches chooses Square piers or Round piers. Round piers are each wrapped in a strip of thin card bent round into a column, with a half column (a respond) at each end against the wall. The strips go on the windows and doors sheets:

The Windows and doors, and the piers section of the parts tab for Buttercrambe: door parts, then the card strips for the nave arcade's piers and responds and the chancel arch's responds, with Save window and door sheets (SVG) and DXF buttons and an amber note on gluing them.

7Chimney stacks through the roof

A stack drawn on a wall's top edge (chapter 1) stands on that wall. A stack that rises through the middle of the roof, over a fireplace in an internal wall, is made here instead.

  1. Open the internal wall and tick A chimney stack over it, through the roof.
  2. Set where it is at along the wall, how wide (along the wall) and deep (across it), and how far it stands above the roof - 14 mm unless you change it. New stacks are 3 ft by 2 ft 3 in, at the middle of the wall.
  3. Choose its oversailing courses (None, Two courses, Three courses), up to four pots, their style (Plain, Crown top, Louvred cowl, Tall (Victorian)) and colour.
  4. Click Make its brick panels 1.
The chimney settings: A chimney stack over it, through the roof, ticked; at 27, wide 12, deep 9; stands 14 mm above the roof; Two courses, 2 pots, Plain, Terracotta.
An amber note: Its chimney: 12 by 9 mm, 14.9 mm above the roof - 44 mm tall from the roof plate. It needs four brick panels, one for each face, mitred at the corners like the walls. The Make its brick panels button is marked 1.

BrickIT! works the stack's height out from the roof, in whole courses, and tells you how tall it is. Its four faces are added to your panel list as real brick panels - front, right, back and left - to export and cut like any wall, and the note then says so. If you change the stack's size later, the note turns amber again and offers Make its brick panels again. The stack's core - two pieces that slot together into a cross, standing in a plus-shaped slot in the plate under the roof - goes on the carcass sheets; its courses and pots go on the roof's sheets, and the roof is cut round it with the flashing engraved. The guide gets a Build the chimney stacks step:

Step 12, Build the chimney stacks, for Crowhurst station: the carcass in grey with three stack cores in blue on the roof plate, and the instructions for slotting the cores, gluing the brick panels round and adding the courses and pots.
Crowhurst station in the 3D window: a long brick building under a hipped slate roof with three chimney stacks rising through it, each with two oversailing courses and two pots.
Crowhurst's three stacks in the 3D window.

8Rooms and lights

Once a building has internal walls, Rooms and lights lists the rooms they make on each storey, numbered, with a plan. Pick a storey with its button over the plan.

Rooms and lights for Crowhurst station: a plan of four rooms, rooms 1, 2 and 4 with LEDs and room 3 with an LED strip, the riser in a corner; each room's row with a name box, its light and colour Warm white; Wires go down at the Crowhurst approach / east end corner.
Step 6, Fit the lights: the plates drawn with the LEDs in blue, and the instructions naming each room's light and the corner the wires run to.
  • Give a room a name if you like, and choose its light: No light, 3 mm LED, 5 mm LED or LED strip.
  • Choose its colour - Warm white, Cool white, Gaslight or Oil lamp. The colour is for the 3D window: with Windows lit ticked there, each lit room's windows glow in it.
  • Under Wires go down at, choose the outside corner where a hole through every floor - the riser - takes the wires down to the base.

Each light goes in the floor over its room: a hole for an LED, a slot for a strip. Its wires run over that floor to the riser, passing an internal wall through a hole for wires or under a doorway. If a light cannot be wired or has no room, a red or amber line under the list says so. The guide gets a Fit the lights step, done before the floors are stacked.

9Buttresses

Churches, chapels and old warehouses lean on buttresses. Under Buttresses, click + Along a wall for one against a wall's face, or + At every corner for a diagonal (angle) buttress at each outside corner.

Buttercrambe church's buttresses: Angle buttress 1 and 2, each with a small side view, Diagonally at the W1 / W2 corner and the W2 / W3 corner, 10 wide, 10 out, 32 tall, 2 stages.

Each has a little side view beside its name. Choose where it stands - Along W… a wall, then how many mm along it from its left end to its middle, or Diagonally at the … corner - and how wide, how far out and how tall it is, in 1, 2 or 3 stages, each standing out less than the one below with a sloping weathering on top.

A buttress is built up from its side view: two sides from the skin board, with courses engraved, and layers of the core board between them, faced with its fronts and weatherings. A diagonal one's layers are cut to fit round the corner. Its parts come on sheets of their own, one set for each board, with Save buttress sheets (SVG) and DXF:

The Buttresses section of the parts tab: sides, layers, fronts and weatherings for each buttress, with the count of parts from the 1 mm skin board and the 2 mm core board and the Save buttress sheets buttons.

The guide's Add the buttresses step comes last: glue each one up, then onto its wall once the walls are built.

10Porches

A porch is a small lower building against one of the walls. Draw its front and two sides as panels first - the front gabled, usually, the sides the same length - then, under Porches, click + Add a porch.

Buttercrambe's porch: Against W1 Buttercrambe - north side, 92 mm along it; Front Porch - front (gable), Left side and Right side panels; Its roof Gabled, its ridge back to the wall; roof pitch 45 (a gabled front sets its own); 40.5 mm wide, 31.5 mm out from the wall, 36 mm to its eaves.
A gabled porch: Buttercrambe church.
Robertsbridge chapel's Lean-to: Against W2, its front the Lean-to east wall and its sides the south and north ends; Its roof Lean-to, sloping down from the wall; the note: the front is the low eaves; give each side a sloping top, high at the wall.
A lean-to: Robertsbridge chapel.
  1. Choose the wall it stands Against, and how many mm along it from its left end its middle is.
  2. Choose its Front, Left side and Right side from your panels. The building's own walls are not offered.
  3. Choose Its roof: Gabled, its ridge back to the wall, at a roof pitch you give unless its front is gabled (a gabled front sets its own), or Lean-to, sloping down from the wall - the front is the low eaves, and each side panel needs a sloping top, high at the wall.

A line under it gives the porch's size. Its cores go on the carcass sheets, the guide gets a Build the porch step, and its roof is made with the building's roof in the 3D window (chapter 6).

11The Plan window

The Building window starts from walls you have drawn. The 📐 Plan window works the other way round: draw the building's footprint, and each wall becomes a panel. The building stands up in 3D beside the plan as you work, its walls labelled.

The Plan window for Buttercrambe church: the list of eight walls with their lengths, corners and status on the left; the plan in the middle with each wall labelled W1 to W8 and its length; the church in 3D on the right. Draw walls (1), Rectangle (2), Underlay (3) and Apply to project (4) are marked.
Buttercrambe church's footprint in the Plan window.
1

Select and Draw walls: move corners, or draw a new footprint.

2

Rectangle and L-shape start from a ready-made footprint.

3

Underlay… puts a picture of a plan under the drawing, to trace.

4

Apply to project writes the walls to your project. Until then the plan is a draft: Cancel leaves the project as it was.

Start from a rectangle or an L

Click Rectangle for a 160 × 70 mm footprint with walls named Front, Right side, Back and Left side, or L-shape for six walls. Each wall has a card on the left: its name (click to change it), its length in mm, the corner it makes, and whether it is a new wall - a panel is made on Apply, plain so far or designed.

The Plan window after clicking Rectangle: four new walls, the rectangle on the grid with its walls labelled, and a plain brick box in the live 3D.
The Plan window after clicking L-shape: six walls - Front, Right side, Back of the wing, Inside return, Back, Left side - the L on the plan and in 3D.
A wall's card, selected: W2 Right side, 70.0 mm, corner 90 degrees, new wall - a panel is made on Apply, and the Apply and edit this wall button.

Type a new length into a card and the wall's far corner moves along its line (the next wall's corner changes with it, so check the corners after). Or drag a corner on the plan: it lines up with its neighbours as you go (hold Shift to move it freely). Click a wall, its label or its card to select it; the selected card offers Apply and edit this wall, which applies the plan and takes you to that wall's panel. Drag empty space to pan, scroll to zoom, and Fit brings the whole footprint into view.

Draw a footprint

In a new project, the Plan window shows your one panel as a single line, with a red note that the footprint does not close. Drawing a footprint, or choosing Rectangle or L-shape, replaces it.

  1. Click Draw walls.
  2. Click each corner of the outside face of the walls in turn. Points snap to the grid, and walls to angles in 15° steps, and the length of the wall you are drawing is shown as you go. Backspace undoes a point, Esc cancels, and Shift turns snapping off.
  3. Click the first point again to close it.
Drawing a footprint: a dashed amber line through five clicked corners, the next wall following the pointer with its length shown.
Drawing: the next wall follows the pointer.
The finished six-sided footprint, its walls labelled Wall 1 to Wall 6, and the building standing in 3D.
Closed: six walls, standing up in 3D.

New walls are as tall as the Eaves height under New walls; below it are the footprint's size and area.

Trace an old plan

  1. Click Underlay… and choose a picture of the plan - a scan, a photograph of a drawing, a map.
  2. BrickIT! switches to Scale: click one end of a dimension you know (a scale bar is ideal), then the other end.
  3. Type how long it is in feet (full size), metres (full size) or mm (model), and click Scale the underlay.
  4. Use Move to drag the picture into place if you need to, and the slider beside it to fade it. ✕ removes it.
  5. Click Draw walls and click round the outside of the walls on the picture.
The How long is that? box: it measures a length in mm on the plan now; 30 typed in, feet (full size) chosen, and the Scale the underlay button.
An old ground plan of a booking office and waiting room under the drawing, scaled from its scale of feet, with the footprint traced round its outside walls and the building in 3D.

When you are happy, click Apply to project. Walls that had panels keep them, resized to the plan; new walls get new plain panels; and the Building window's walls and corners are set to match. The underlay is saved with the project, so it is there next time you open the Plan window.

Draw round the outside

The plan's lines are the outside face of the walls, as on a measured drawing: the wall's thickness is drawn inside them. If the live 3D says Fix the problems listed to stand it up, the list under the walls says what is wrong.

Where next